Prone

Prone is a Situational Rule defining what occurs when a character falls to the ground. A character may adopt this position as defense against ranged attacks, or may be forced into it, typically as a result of Combat Maneuvers.

Notably, in RAW, Prone does not disallow certain weapons such as longbows from being fired in the position. It does, however, penalize melee combat.

As a voluntary maneuver
Falling Prone is a Free Action, but standing up costs 2" of Pace. If a character wishes to crawl while Prone, they use 2" per inch of Pace.

When attacking a Prone character at a range of 3" (18ft/6m) or greater, an attacker must apply a -4 penalty to his Shooting roll, equivalent to if the defender were in Medium Cover.

If a Prone character is engaged in melee, her Parry is reduced by 2, and she must subtract 2 from any Fighting rolls she makes.

As a result of being Pushed
See also: Push

In addition to the horizontal movement of a successful Push, the victim must make an Athletics roll (at -2, if the attacker got a raise), or be knocked Prone.

At the start of their next turn, they will be able to get up and resume the fight.

As a result of being Stunned
See also: Stunned

If a character is unfortunate enough to be Stunned, they either fall to their knees or collapse Prone. (This decision is up to the GM). In either case, they must succeed at a Vigor roll before they can get back up.