Aim

Aim is a combat maneuver wherein a character spends a round training the sights of a ranged weapon (or perhaps a device such as a camera) on a single target. This allows them to ignore up to 4 points of Cover, Called Shot, Scale, or Speed penalties on their next turn.

To Aim, the character must be considered "stationary", as written in the Core Book. They cannot run, walk, ride a horse, or otherwise move under their own power. However, they are permitted to Aim from a vehicle traveling over a smooth surface, or one using the Hold Steady chase maneuver.

If using a weapon, the character must fire as the first action of their next turn, or the bonus is forfeited.